The memory opens on a woman in a beautiful dress walking through the hallway of a lavish mansion. As the view lingers on her face, you might be able to see that despite the different hair and clothes, it's Iris. Her expression is impassive as she moves quietly past darkened windows beaten by rain and wind from the outside. There's a sawed-off shotgun in her hands.
She stops in front of a door, fishing out a key from a pocket when she finds it locked. The room she enters is a pleasant parlor where four people are sitting down: an old man in a butler's uniform,an old woman,a doctor, and a little girl. They all turn to look at Iris, the girl jumping to her feet and running up to hug her. Iris pats the girl's head gently before addressing the adults, her tone of voice lower and more formal than anything you'd have heard from her in Imeeji:
"A powerful force prevents me from entering the study. As such, I have decided to select the next three sacrifices among the four of you."
The old woman and the doctor cry out, words of disbelief and pleas for their life spilling out of their mouths, but Iris ignores them. She kneels down to face the little girl, and for the first time her face shows expression as she smiles at her.
"Come, face the wall and sing a song for me. ...You will sing lots and lots of songs, so no matter what happens, no matter what you hear, you won't hear you won't hear you won't know. Come, sing lots of fun songs for me."
The girl nods eagerly and runs to face the far wall of the room. She starts singing a children's song in a simple monotone, as if at a school recital.
Iris rises to her feet and faces the adults once more, still ignoring the babbling from the woman and the doctor. Then, calmly, with practiced certainty, she raises the gun and shoots them in the head one after the other.
Throughout this all, the butler has remained as calm and impassive as Iris, not reacting even to the murder taking place in front of him. As Iris turns to him, he gives a deep, silent bow. This seems to stir some emotion in her, as she hesitates for a moment before shooting him as well.
After this, she proceeds to shoot the three corpses again - the woman in the calf, the butler in the stomach, and the doctor in the thigh. She takes out three ice pick-like objects carved with occult symbols and sticks one in each wound, making it look like they were used as weapons.
Finally, she walks over to a telephone on a side table, dials a number, and leaves the receiver off the hook. Her tasks now finished, she takes her gun and walks out of the room, locking the door behind her. The little girl continues to sing, unaware of the three corpses behind her.
Summary: -A much younger Iris, dressed in a maid uniform, is working with a group of older servants -One of whom, Shannon looks a lot like the current Iris, but prettier and more mature and feminine? -They call her Yasu -They've just finished cleaning up the chapel, but Yasu misplaced a cleaning tool -Everyone except Shannon is very harsh and mean -Yasu is left behind to look for the tool -Turns out it was stolen by the witch Beatrice, a mischievous formless spirit -Using a vague recollection of religious teachings, Yasu is able to make herself see Beatrice -The witch is arrogant and vaguely malicious, but Yasu manages to strike up a friendship with her
(things that aren't apparent from the memory itself, but Iris now knows)
-Neither Shannon nor Beatrice are actually there, they're both imaginary -Shannon is the only one who supports me -The chapel behind the mansion is important and must be kept clean even though it's never used -Kinzo -Natsuhi -The ghost of Beatrice, the Master's dead mistress, borrowed the power of Rokkenjima's evil spirits to be reborn -The shrine on the rocks seals the evil spirits and thus also Beatrice -Ghost stories heard from Kumasawa and passed between the servants - no one openly admits to believing them, but everyone secretly does a bit -Madam is very strict and I'm terrible at my work -Begin to imagine Beatrice as the culprit for things going wrong -Lessons about God from the Director of the Fukuin House - see with the eyes of your heart -Vague understanding of Christian doctrine included in that recollection -Hate hate hate the nickname Yasu -It's not the blessed name given at the Fukuin House -Beatrice is my first friend on Rokkenjima
Summary: -A servant boy named Kanon is pushing a wheelbarrow full of gardening tools in a beautiful rose garden -He is recognisable as Iris to a sharp-eyed viewer -He's stopped by a group of visitors and introduced to Battler, who hasn't been to the island for six years -He's very unsociable and though older servant Gohda chides him for it, he states that he is "just furniture" -A girl named Jessica tries to defend him without much success -As he's trying to leave, the wheelbarrow falls and spills out all the gardening stuff -Battler helps him pick everything up again -Afterwards, he has some very complicated emotions about that
-Sure am a boy in this memory for real -A sense of apprehension about meeting Battler; there are a LOT of feelings there -Intense hatred and contempt for Gohda -Vague unease about saying he's 16, like it's not entirely true -Vague dokis for Jessica? -Oh my god Battler is so dreamy and strong and nice and impossible to cope with -Seriously this knot of feelings is so big and tight and screwed up that it's impossible to untangle just based on this memory
Summary: -Iris, dressed in a maid's uniform, is serving tea to a group of fancy people -Her boss is a woman called Natsuhi, who's very strict -She gets nervous and messes up -One of the guests, a young man named George, manages to break the tension by talking about the tea -Iris is called Shannon here -Later, Shannon and Jessica are in the garden talking about George -Shannon admires George and Jessica teases her about having a crush -George joins them and there's a bit of discussion about George and Jessica's grandfather, who is very strict about the handling of money in the family -They continue chatting, with Shannon paying particular attention to George -Jessica notices and starts making not-so-subtle hints that the two of them should get together -Then George's mother Eva shows up to tell everyone that she's set George up for a marriage meeting -While she continues acting friendly, Eva leans in and whispers to Shannon to remember her place and stay the fuck away from George
Summary: -Iris, with the dress and blonde hair from her first memory, enters a cathedral -Battler's body is there, pierced through the chest by a massive red sword and obviously dead -She approaches him and realises he's dead -She calls him a liar, thanks him and apologises -Then, smiling through tears, she disappears in a spray of gold
-Her mind's barely there, it's a wonder she can even walk -Again, so many emotions for Battler it's hard to untangle them -But one thing is clear and it is love, love, love for him -With him gone, she has no purpose and can only disappear
Summary: -Once again Iris has the fancy dress and golden hair -Today she's in a weird fancy room with nothing but swirling void beyond the windows -There's a lot of laughter! Her furniture are having fun playing! -Said furniture being seven scantily clad red-eyed women -They address her as Beatrice-sama and complain that their toy is broken -The toy is an extremely dead lump of blood and meat -Beatrice revives it with magic and it turns out to be Battler -She tells him he won't be released from being tortured until he acknowledges that she's a witch -She sets the seven girls loose on him once more -They proceed to question him about a murder mystery, turning into stakes and stabbing him for every wrong answer and bad theory -Beatrice watches with great enjoyment, knowing that she can kill and revive him endlessly as she pleases
Summary: -Late in the evening, Shannon and George are in the garden pavilion, watching the rain come pouring down -The rain's going to last all day tomorrow too -George brags a little, proud of the foresight and business skills he's learned from his father -Shannon has heard it all many times, but indulges him because he's so happy talking about it -There's a brief moment of awkwardness with George going on about his father to Shannon who has no parents -Shannon has been working for the Ushiromiyas for over ten years; George asks if there's anything else she wants to do with her life -He uses her real name, but it's blanked out -He tells her she should stop letting life pass by and enter the real world outside of the island -They have a rule that when in private, he calls her by her real name and she doesn't use -sama for him -She's furniture so she can't do something so disrespectful unless it's an order; he tells her it is -They talk for a while about their relationship and the memories they've made together -George takes out an engagement ring; Shannon was kind of prepared for it but is still embarrassed -He orders her to take it, but it's her choice whether to accept the proposal and wear it or not -George heads to the guesthouse, but Shannon is embarrassed and heads to the mansion alone
-secret lmao at "you must have a lot of money saved up", not entirely clear why -deep deep despair at the idea that there could be anything more for her -so many different feelings about the proposal: happiness and embarrassment and love and anxiety and fear and despair -simultaneously wishing that he had not given her the ring, but also incredibly happy that he did
8 - body CW dysphoria, depression, suicidal ideation
Summary: -As she enters her teens, Shannon is beginning to have concerns about her own body: she's not showing any signs of female puberty and she doesn't quite seem to match the diagrams in biology textbooks -It's also frustrating because she knows Battler likes big-breasted girls -There's a lot of unhappy, worried feelings there because she loves Battler so much and he isn't coming back to Rokkenjima -Beatrice reassures her in an imagined conversation (where she looks quite different from the other memories) but it's not enough -The despair and self-loathing for her body and personality keep building up until she has to do something about it -She decides to start living as a boy, creating "Kanon" as a new servant boy joining the household -She is on close enough terms with Gohda and Kumasawa, the senior servants, that it's easy to arrange this apparent game of make-believe -Kanon has no idea what being male actually is like, so he's winging it in making his personality cold and aloof SINCE THAT'S WHAT BOYS ARE LIKE, RIGHT? -That also makes him a convenient outlet for negative emotions that Shannon can't be -The initial plan is to eventually fade out "Shannon" and fully transition to male -But the end result is that Shannon and Kanon continue to live as alternating selves, with Beatrice as the secret third
-ah -well -that explains that, somewhat -also hahahahahahhhhhhh i hate everything -fuck mirrors forever -fuck everything -no one must know i feel like this
Summary: -The Ushiromiyas have once again gathered on Rokkenjima, and once again Battler is not among them -However, this time he's written letters to everyone! -...But there isn't one for Shannon
This memory looks insignificant on the surface, but for Sayo it was a major turning point - it finally became clear that Battler had forgotten about his "promise" to her, and that she'd been waiting for him and suffering all these years for no reason. It's the culmination of what she figuratively describes as a thousand years of hell.
Summary: -Under pouring rain, Battler approaches the Ushiromiya mansion, finding a box in front of the entrance -Beatrice appears on the balcony, cheerful and very drunk -She rambles in chess metaphors, announcing that she's close to making Battler surrender to the Illusion of the Witch, but he responds that he'll never give in -Beatrice tells Battler to take on her test - if he wins, he'll become the family head and she'll submit to him in every way (yes, definitely including that way) -The test, found in the box, is a choice between the lives of Battler himself, everyone else, or the life of the person he loves the most -However, since he doesn't have a loved one, the test won't work, so a different one is required -Suddenly somber and dignified, Beatrice asks Battler to remember his sin of six years ago -Battler goes on a long speech about his reasons for leaving the Ushiromiya family for six years, and his reasons for returning -That's not the answer Beatrice was looking for, though -Over in the meta world, meta Battler is also stumped - as Beatrice makes very clear, the two of them were not acquinted six years ago, so how could Battler have sinned against her? -Even though the sin supposedly isn't an issue between the two of them, Battler can tell that Beatrice is looking for some kind of apology from him -The sin is one of the reasons for the disaster that kills everyone on Rokkenjima -Battler can't recall anything -Beatrice speaks to herself - even though the result was not in her favour, this was a risk she took to her bet, and now her game is completed -The Beatrice of the game board retires, uninterested in whatever happens next, and leaves everything to meta Beatrice -Beatrice walks away from the balcony, and from Battler
This is another memory that isn't entirely obvious about how significant it is, but it is in fact the culmination of the entire game. Sayo/Beatrice set up her entire bet - serial murders, faked deaths, the illusion of the witch, everything - for the sake of the possibility that Battler might remember his promise. And, since he doesn't remember, she has in effect lost their game without actually reaching a loss condition. It sends her to such a depth of despair that she chooses to abandon everything, essentially dooming both herself and Battler to oblivion.
Summary: -Shannon is feeling very depressed -To the point that she's messing up work and angering her employer, Natsuhi -As punishment, Natsuhi makes her clean the entry hall, with no food allowed until every speck of dust is gone -Kanon appears, furious at Natsuhi and the other servants for throwing Shannon under the bus, but Shannon tells him not to be so harsh and he leaves -Shannon cleans the hall, taking extra care with the portrait of Beatrice, and silently prays to Beatrice for help with her dilemma: she loves George but is unable to be with him because she's furniture -Unexpectedly, the witch does appear -While Shannon is shocked to see her, Beatrice explains at length that love is the single element of the world, the one thing that composes the world -Beatrice offers to use her magic to bring success to Shannon and George's love if Shannon destroys a spirit mirror in a nearby shrine -Shannon refuses, sure that doing what a witch wants would lead to disaster -Beatrice tells her that if she doesn't receive the gift of magic, her love will definitely not be granted success; George will marry someone closer to his own station instead -While Shannon is torn and distressed, Kanon appears to defend her, telling Beatrice to disappear -Beatrice agrees to leave, but stresses that her offer is still available -And as proof that this really did happen, she leaves identical butterfly shaped bruises on both Shannon and Kanon's hands
1 - The singing girl
She stops in front of a door, fishing out a key from a pocket when she finds it locked. The room she enters is a pleasant parlor where four people are sitting down: an old man in a butler's uniform, an old woman, a doctor, and a little girl. They all turn to look at Iris, the girl jumping to her feet and running up to hug her. Iris pats the girl's head gently before addressing the adults, her tone of voice lower and more formal than anything you'd have heard from her in Imeeji:
"A powerful force prevents me from entering the study. As such, I have decided to select the next three sacrifices among the four of you."
The old woman and the doctor cry out, words of disbelief and pleas for their life spilling out of their mouths, but Iris ignores them. She kneels down to face the little girl, and for the first time her face shows expression as she smiles at her.
"Come, face the wall and sing a song for me. ...You will sing lots and lots of songs, so no matter what happens, no matter what you hear, you won't hear you won't hear you won't know. Come, sing lots of fun songs for me."
The girl nods eagerly and runs to face the far wall of the room. She starts singing a children's song in a simple monotone, as if at a school recital.
Iris rises to her feet and faces the adults once more, still ignoring the babbling from the woman and the doctor. Then, calmly, with practiced certainty, she raises the gun and shoots them in the head one after the other.
Throughout this all, the butler has remained as calm and impassive as Iris, not reacting even to the murder taking place in front of him. As Iris turns to him, he gives a deep, silent bow. This seems to stir some emotion in her, as she hesitates for a moment before shooting him as well.
After this, she proceeds to shoot the three corpses again - the woman in the calf, the butler in the stomach, and the doctor in the thigh. She takes out three ice pick-like objects carved with occult symbols and sticks one in each wound, making it look like they were used as weapons.
Finally, she walks over to a telephone on a side table, dials a number, and leaves the receiver off the hook. Her tasks now finished, she takes her gun and walks out of the room, locking the door behind her. The little girl continues to sing, unaware of the three corpses behind her.
2 - The first friend
Summary:
-A much younger Iris, dressed in a maid uniform, is working with a group of older servants
-One of whom, Shannon looks a lot like the current Iris, but prettier and more mature and feminine?
-They call her Yasu
-They've just finished cleaning up the chapel, but Yasu misplaced a cleaning tool
-Everyone except Shannon is very harsh and mean
-Yasu is left behind to look for the tool
-Turns out it was stolen by the witch Beatrice, a mischievous formless spirit
-Using a vague recollection of religious teachings, Yasu is able to make herself see Beatrice
-The witch is arrogant and vaguely malicious, but Yasu manages to strike up a friendship with her
notes
-Neither Shannon nor Beatrice are actually there, they're both imaginary
-Shannon is the only one who supports me
-The chapel behind the mansion is important and must be kept clean even though it's never used
-Kinzo
-Natsuhi
-The ghost of Beatrice, the Master's dead mistress, borrowed the power of Rokkenjima's evil spirits to be reborn
-The shrine on the rocks seals the evil spirits and thus also Beatrice
-Ghost stories heard from Kumasawa and passed between the servants - no one openly admits to believing them, but everyone secretly does a bit
-Madam is very strict and I'm terrible at my work
-Begin to imagine Beatrice as the culprit for things going wrong
-Lessons about God from the Director of the Fukuin House - see with the eyes of your heart
-Vague understanding of Christian doctrine included in that recollection
-Hate hate hate the nickname Yasu
-It's not the blessed name given at the Fukuin House
-Beatrice is my first friend on Rokkenjima
3 - The rose garden
Summary:
-A servant boy named Kanon is pushing a wheelbarrow full of gardening tools in a beautiful rose garden
-He is recognisable as Iris to a sharp-eyed viewer
-He's stopped by a group of visitors and introduced to Battler, who hasn't been to the island for six years
-He's very unsociable and though older servant Gohda chides him for it, he states that he is "just furniture"
-A girl named Jessica tries to defend him without much success
-As he's trying to leave, the wheelbarrow falls and spills out all the gardening stuff
-Battler helps him pick everything up again
-Afterwards, he has some very complicated emotions about that
notes
-A sense of apprehension about meeting Battler; there are a LOT of feelings there
-Intense hatred and contempt for Gohda
-Vague unease about saying he's 16, like it's not entirely true
-Vague dokis for Jessica?
-Oh my god Battler is so dreamy and strong and nice and impossible to cope with
-Seriously this knot of feelings is so big and tight and screwed up that it's impossible to untangle just based on this memory
4 - Earl Grey
Summary:
-Iris, dressed in a maid's uniform, is serving tea to a group of fancy people
-Her boss is a woman called Natsuhi, who's very strict
-She gets nervous and messes up
-One of the guests, a young man named George, manages to break the tension by talking about the tea
-Iris is called Shannon here
-Later, Shannon and Jessica are in the garden talking about George
-Shannon admires George and Jessica teases her about having a crush
-George joins them and there's a bit of discussion about George and Jessica's grandfather, who is very strict about the handling of money in the family
-They continue chatting, with Shannon paying particular attention to George
-Jessica notices and starts making not-so-subtle hints that the two of them should get together
-Then George's mother Eva shows up to tell everyone that she's set George up for a marriage meeting
-While she continues acting friendly, Eva leans in and whispers to Shannon to remember her place and stay the fuck away from George
5 - Thank you, liar
Summary:
-Iris, with the dress and blonde hair from her first memory, enters a cathedral
-Battler's body is there, pierced through the chest by a massive red sword and obviously dead
-She approaches him and realises he's dead
-She calls him a liar, thanks him and apologises
-Then, smiling through tears, she disappears in a spray of gold
notes
-Again, so many emotions for Battler it's hard to untangle them
-But one thing is clear and it is love, love, love for him
-With him gone, she has no purpose and can only disappear
6 - Endless bliss (CW gore, torture)
Summary:
-Once again Iris has the fancy dress and golden hair
-Today she's in a weird fancy room with nothing but swirling void beyond the windows
-There's a lot of laughter! Her furniture are having fun playing!
-Said furniture being seven scantily clad red-eyed women
-They address her as Beatrice-sama and complain that their toy is broken
-The toy is an extremely dead lump of blood and meat
-Beatrice revives it with magic and it turns out to be Battler
-She tells him he won't be released from being tortured until he acknowledges that she's a witch
-She sets the seven girls loose on him once more
-They proceed to question him about a murder mystery, turning into stakes and stabbing him for every wrong answer and bad theory
-Beatrice watches with great enjoyment, knowing that she can kill and revive him endlessly as she pleases
notes
-WELL
-I GUESS THIS IS WHAT ERIKA MEANT
-HM.
-oh also I guess I'm Beatrice now?
-(it really is amazing having power like that, though...)
7 - Proposal (1)
Summary:
-Late in the evening, Shannon and George are in the garden pavilion, watching the rain come pouring down
-The rain's going to last all day tomorrow too
-George brags a little, proud of the foresight and business skills he's learned from his father
-Shannon has heard it all many times, but indulges him because he's so happy talking about it
-There's a brief moment of awkwardness with George going on about his father to Shannon who has no parents
-Shannon has been working for the Ushiromiyas for over ten years; George asks if there's anything else she wants to do with her life
-He uses her real name, but it's blanked out
-He tells her she should stop letting life pass by and enter the real world outside of the island
-They have a rule that when in private, he calls her by her real name and she doesn't use -sama for him
-She's furniture so she can't do something so disrespectful unless it's an order; he tells her it is
-They talk for a while about their relationship and the memories they've made together
-George takes out an engagement ring; Shannon was kind of prepared for it but is still embarrassed
-He orders her to take it, but it's her choice whether to accept the proposal and wear it or not
-George heads to the guesthouse, but Shannon is embarrassed and heads to the mansion alone
notes
-deep deep despair at the idea that there could be anything more for her
-so many different feelings about the proposal: happiness and embarrassment and love and anxiety and fear and despair
-simultaneously wishing that he had not given her the ring, but also incredibly happy that he did
8 - body CW dysphoria, depression, suicidal ideation
Summary:
-As she enters her teens, Shannon is beginning to have concerns about her own body: she's not showing any signs of female puberty and she doesn't quite seem to match the diagrams in biology textbooks
-It's also frustrating because she knows Battler likes big-breasted girls
-There's a lot of unhappy, worried feelings there because she loves Battler so much and he isn't coming back to Rokkenjima
-Beatrice reassures her in an imagined conversation (where she looks quite different from the other memories) but it's not enough
-The despair and self-loathing for her body and personality keep building up until she has to do something about it
-She decides to start living as a boy, creating "Kanon" as a new servant boy joining the household
-She is on close enough terms with Gohda and Kumasawa, the senior servants, that it's easy to arrange this apparent game of make-believe
-Kanon has no idea what being male actually is like, so he's winging it in making his personality cold and aloof SINCE THAT'S WHAT BOYS ARE LIKE, RIGHT?
-That also makes him a convenient outlet for negative emotions that Shannon can't be
-The initial plan is to eventually fade out "Shannon" and fully transition to male
-But the end result is that Shannon and Kanon continue to live as alternating selves, with Beatrice as the secret third
notes
-well
-that explains that, somewhat
-also hahahahahahhhhhhh i hate everything
-fuck mirrors forever
-fuck everything
-no one must know i feel like this
Trauma memories
Video - 15:00-21:50
Summary:
-The Ushiromiyas have once again gathered on Rokkenjima, and once again Battler is not among them
-However, this time he's written letters to everyone!
-...But there isn't one for Shannon
This memory looks insignificant on the surface, but for Sayo it was a major turning point - it finally became clear that Battler had forgotten about his "promise" to her, and that she'd been waiting for him and suffering all these years for no reason. It's the culmination of what she figuratively describes as a thousand years of hell.
2 - The test
Video - 24:24-59:38
Summary:
-Under pouring rain, Battler approaches the Ushiromiya mansion, finding a box in front of the entrance
-Beatrice appears on the balcony, cheerful and very drunk
-She rambles in chess metaphors, announcing that she's close to making Battler surrender to the Illusion of the Witch, but he responds that he'll never give in
-Beatrice tells Battler to take on her test - if he wins, he'll become the family head and she'll submit to him in every way (yes, definitely including that way)
-The test, found in the box, is a choice between the lives of Battler himself, everyone else, or the life of the person he loves the most
-However, since he doesn't have a loved one, the test won't work, so a different one is required
-Suddenly somber and dignified, Beatrice asks Battler to remember his sin of six years ago
-Battler goes on a long speech about his reasons for leaving the Ushiromiya family for six years, and his reasons for returning
-That's not the answer Beatrice was looking for, though
-Over in the meta world, meta Battler is also stumped - as Beatrice makes very clear, the two of them were not acquinted six years ago, so how could Battler have sinned against her?
-Even though the sin supposedly isn't an issue between the two of them, Battler can tell that Beatrice is looking for some kind of apology from him
-The sin is one of the reasons for the disaster that kills everyone on Rokkenjima
-Battler can't recall anything
-Beatrice speaks to herself - even though the result was not in her favour, this was a risk she took to her bet, and now her game is completed
-The Beatrice of the game board retires, uninterested in whatever happens next, and leaves everything to meta Beatrice
-Beatrice walks away from the balcony, and from Battler
This is another memory that isn't entirely obvious about how significant it is, but it is in fact the culmination of the entire game. Sayo/Beatrice set up her entire bet - serial murders, faked deaths, the illusion of the witch, everything - for the sake of the possibility that Battler might remember his promise. And, since he doesn't remember, she has in effect lost their game without actually reaching a loss condition. It sends her to such a depth of despair that she chooses to abandon everything, essentially dooming both herself and Battler to oblivion.
The Witch of the Portrait
Summary:
-Shannon is feeling very depressed
-To the point that she's messing up work and angering her employer, Natsuhi
-As punishment, Natsuhi makes her clean the entry hall, with no food allowed until every speck of dust is gone
-Kanon appears, furious at Natsuhi and the other servants for throwing Shannon under the bus, but Shannon tells him not to be so harsh and he leaves
-Shannon cleans the hall, taking extra care with the portrait of Beatrice, and silently prays to Beatrice for help with her dilemma: she loves George but is unable to be with him because she's furniture
-Unexpectedly, the witch does appear
-While Shannon is shocked to see her, Beatrice explains at length that love is the single element of the world, the one thing that composes the world
-Beatrice offers to use her magic to bring success to Shannon and George's love if Shannon destroys a spirit mirror in a nearby shrine
-Shannon refuses, sure that doing what a witch wants would lead to disaster
-Beatrice tells her that if she doesn't receive the gift of magic, her love will definitely not be granted success; George will marry someone closer to his own station instead
-While Shannon is torn and distressed, Kanon appears to defend her, telling Beatrice to disappear
-Beatrice agrees to leave, but stresses that her offer is still available
-And as proof that this really did happen, she leaves identical butterfly shaped bruises on both Shannon and Kanon's hands